﻿using UnityEngine;
using System.Collections;

public class Grid : MonoBehaviour {
    public GameObject obj1;
    public GameObject obj2;
    public GameObject obj3;

    private GameObject[] groud_count;
    private float groud_size;
    Node node = new Node();
	// Use this for initialization
	void Start () {
        groud_count = GameObject.FindGameObjectsWithTag("ground");
        int i = groud_count.Length;
        groud_size = i * 0.16f;
	}
	
	// Update is called once per frame
	void Update () {
	    
	}
    void OnDrawGizmos()
    {
        Gizmos.color = Color.yellow;

    }


}
